April 16th, 2020
-Fixed missing fonts/icons in the VR GUI when BIMXplorer is started from Revit
Note #1: Running BIMXplorer directly from Revit 2020 may lead to periodic frame rate drops (due to Revit background processes). Saving the file (.grx) and open in standalone version of BIMXplorer will solve such issues.
Note #2: VR-mode is currently only supported on NVIDIA graphics cards!
Note #3: "Motion Smoothing" in OpenVR (HTC Vive) may lead to "shimmering" effects. Depending on scene, it may be better to turn this feature OFF!
PREVIOUS UPDATES:
Version 1.5.5:
Note #1: It is still possible to load .grx-files saved from a previous version of BIMXplorer. However, there might be issues when adding new files to an existing file created with a previous version of BIMXplorer (coordinate systems may not always align, depending on how the existing file was imported). For best results, do a clean import of IFC-files!
Version 1.5.4:
*Faster loading/saving of .grx-files (BIMXplorer's proprietary file format)
Version 1.5.3:
Watch the new VR-interface #1
Watch the new VR-interface #2
Version 1.5.1:
Revit 2019 support
Version 1.5.0:
Faster IFC-import (geometry)
MUCH faster extraction of IFC PropertySets (enabled by default now)
Improved handling of reinforcement bars from IFC-files
Version 1.4.9:
3D snapping (vertex, edge, and plane) during distance measurements
Section plane outlines
SketchUp importer
Better hide/unhide in VR (support for undo)
Improved performance/smoothness with HTC Vive
Automatically detect NVIDIA graphics cards on Optimus (laptop) systems
Version 1.4.6:
Version 1.4.5:
Create 3D-labels with measurements and properties
Create section plane
Hide/unhide objects/links
Take snapshots
Native support for Oculus Touch (no need for SteamVR)
Updated IFC-import with full support for object colors (and reinforcement bars from Tekla)
Version 1.3.4:
Version 1.3.3:
April 23rd, 2019
Note #1: "Motion Smoothing" in OpenVR (HTC Vive) may lead to "shimmering" effects. Depending on scene, it may be better to turn this feature OFF!
Note #2: VR-mode is currently only supported on NVIDIA graphics cards!
Note #3: A User Guide can be found at DOWNLOAD->PDF
April 2nd, 2019
Faster IFC-import (geometry)
MUCH faster extraction of IFC PropertySets (enabled by default now)
Improved handling of reinforcement bars from IFC-files
Note #1: "Motion Smoothing" in OpenVR (HTC Vive) may lead to "shimmering" effects. Depending on scene, it may be better to turn this feature OFF!
Note #2: VR-mode is currently only supported on NVIDIA graphics cards!
February 12th, 2019
3D snapping (vertex, edge, and plane) during distance measurements
Section plane outlines
SketchUp importer
Better hide/unhide in VR (support for undo)
Improved performance/smoothness with HTC Vive
Automatically detect NVIDIA grpahics cards on Optimus (laptop) systems
Note #1: "Motion Smoothing" in OpenVR (HTC Vive) may lead to "shimmering" effects. Depending on scene, it may be better to turn this feature OFF!
Note #2: VR-mode is currently only supported on NVIDIA graphics cards!
Fixes: Some reinforcement bars from IFC-files we're not correctly imported. This is now fixed!
October 14th, 2018
Support for strafing in VR (navigate left/right)
Added option to import IfcSpace
Support for using OpenGL 4.3 renderer in VR
NOTE 1: OpenGL 4.5 is still the preferred renderer!
NOTE 2: Sectioning will NOT work in the OpenGL 4.3 renderer!
September 16th, 2018
New Filtering Manager: Control visibility/color on objects based on type/properties/rules
Save 3D-labels (separate file, no need to resave complete model)
Faster loading of .grx files
Faster loading of IFC-files with Property Sets
Load multiple IFC-files at once
Fixes:
Properties now show up correctly for all objects in VR
Deleting/removing a link will now correctly update graphics
May 7th, 2018
Note:
VR-mode is currently only supported on NVIDIA graphics cards!
May 10th, 2017
Initial support for floating licenses. Contact license@bimxplorer.com for more information.
Added a ray for the teleport navigation in VR to make it more clear for the user where he/she is pointing at.
Added a Graphics Settings Dialog to enable/disable SSAO and sky. Both are now on by default if the OpenGL version is at least 4.3. These settings are saved.
Fixed a bug that made the Vive controllers not show up on some NVIDIA Quadro cards as well as improved rendering performance in VR on NVIDIA Quadro cards.
Fixed a problem that made the trigger not work on Oculus Touch when both triggers on the Touch were pressed.
Added possibility to hide/unhide selected objects by pressing h/u on the keyboard.
Fixed a bug in the IFC-importer that made some models not align correctly.
Note:
On laptops with multiple graphics cards (integrated + NVIDIA) you should select "High-performance NVIDIA processor" as Preferred graphics processor for best performance/quality (Right-click on desktop and select NVIDIA Control Panel and go to "Manage 3D Settings").