Version 1.5.1 is out!

Mikael Johansson
Mikael JohanssonCEO

April 23, 2019

Version 1.5.1 is out!

-Revit 2019 support

Note #1:

"Motion Smoothing" in OpenVR (HTC Vive) may lead to "shimmering" effects. Depending on scene, it may be better to turn this feature OFF!

Note #2:

VR-mode is currently only supported on NVIDIA graphics cards!

Note #3:

A User Guide can be found at DOWNLOAD->PDF

Version 1.5.0:

  • Faster IFC-import (geometry)

  • MUCH faster extraction of IFC PropertySets (enabled by default now)

  • Improved handling of reinforcement bars from IFC-files

Version 1.4.9:

  • 3D snapping (vertex, edge, and plane) during distance measurements

  • Section plane outlines

  • SketchUp importer

  • Better hide/unhide in VR (support for undo)

  • Improved performance/smoothness with HTC Vive

  • Automatically detect NVIDIA graphics cards on Optimus (laptop) systems

Note #1:

"Motion Smoothing" in OpenVR (HTC Vive) may lead to "shimmering" effects. Depending on scene, it may be better to turn this feature OFF!

Note #2:

VR-mode is currently only supported on NVIDIA graphics cards!

Fixes:

Some reinforcement bars from IFC-files we're not correctly imported. This is now fixed!

Version 1.4.6:

  • New Filtering Manager: Control visibility/color on objects based on type/properties/rules

  • Save 3D-labels (separate file, no need to resave complete model)

  • Faster loading of .grx files

  • Faster loading of IFC-files with Property Sets

  • Load multiple IFC-files at once

Fixes:

  • Properties now show up correctly for all objects in VR

  • Deleting/removing a link will now correctly update graphics

Version 1.4.5:

  • New, faster rendering engine

  • Sun shadows and HDR

  • Revit 2018 Support

  • Faster export from Revit

  • More interactivity in VR:

    • Create 3D-labels with measurements and properties
    • Create section plane
    • Hide/unhide objects/links
    • Take snapshots
  • Native support for Oculus Touch (no need for SteamVR)

  • Updated IFC-import with full support for object colors (and reinforcement bars from Tekla)

Note:

VR-mode is currently only supported on NVIDIA graphics cards!

Version 1.3.4:

  • Initial support for floating licenses. Contact license@bimxplorer.com for more information.

  • Added a ray for the teleport navigation in VR to make it more clear for the user where he/she is pointing at.

  • Added a Graphics Settings Dialog to enable/disable SSAO and sky. Both are now on by default if the OpenGL version is at least 4.3. These settings are saved.

  • Fixed a bug that made the Vive controllers not show up on some NVIDIA Quadro cards as well as improved rendering performance in VR on NVIDIA Quadro cards.

  • Fixed a problem that made the trigger not work on Oculus Touch when both triggers on the Touch were pressed.

  • Added possibility to hide/unhide selected objects by pressing h/u on the keyboard.

  • Fixed a bug in the IFC-importer that made some models not align correctly.

Note:

On laptops with multiple graphics cards (integrated + NVIDIA) you should select "High-performance NVIDIA processor" as Preferred graphics processor for best performance/quality (Right-click on desktop and select NVIDIA Control Panel and go to "Manage 3D Settings").

Version 1.3.3:

  • Improved performance when starting BIMXplorer from Revit (especially for linked files)

  • Removed a bug that would make BIMXplorer crash on some systems with low-end graphics cards

Known issues:

The progress bar will not always update correctly during IFC-file import