September 16, 2018

Save 3D-labels (separate file, no need to resave complete model)
Faster loading of .grx files
Faster loading of IFC-files with Property Sets
Load multiple IFC-files at once
Fixes:
Properties now show up correctly for all objects in VR
Deleting/removing a link will now correctly update graphics
Version 1.4.5:
New, faster rendering engine
Sun shadows and HDR
Revit 2018 Support
Faster export from Revit
More interactivity in VR:
Native support for Oculus Touch (no need for SteamVR)
Updated IFC-import with full support for object colors (and reinforcement bars from Tekla)
Note:
VR-mode is currently only supported on NVIDIA graphics cards!
Version 1.3.4:
Initial support for floating licenses. Contact license@bimxplorer.com for more information.
Added a ray for the teleport navigation in VR to make it more clear for the user where he/she is pointing at.
Added a Graphics Settings Dialog to enable/disable SSAO and sky. Both are now on by default if the OpenGL version is at least 4.3. These settings are saved.
Fixed a bug that made the Vive controllers not show up on some NVIDIA Quadro cards as well as improved rendering performance in VR on NVIDIA Quadro cards.
Fixed a problem that made the trigger not work on Oculus Touch when both triggers on the Touch were pressed.
Added possibility to hide/unhide selected objects by pressing h/u on the keyboard.
Fixed a bug in the IFC-importer that made some models not align correctly.
Note:
On laptops with multiple graphics cards (integrated + NVIDIA) you should select "High-performance NVIDIA processor" as Preferred graphics processor for best performance/quality (Right-click on desktop and select NVIDIA Control Panel and go to "Manage 3D Settings").
Version 1.3.3:
Improved performance when starting BIMXplorer from Revit (especially for linked files)
Removed a bug that would make BIMXplorer crash on some systems with low-end graphics cards
Known issues:
The progress bar will not always update correctly during IFC-file import

